Simplifying OOP For CS112 Part 4: Understanding Polymorphism.
October 1st, 2024
October 1st, 2024
Object oriented programming in C++ is based on 3 core principles. These are: encapsulation, inheritance, and polymorphism. The principle covered in this article is polymorphism. The main idea is that one function definition can have various underlying implementations. Polymorphism helps programmers manage their code well by promoting reusability. This article builds off what was covered in the understanding inheritance article. Be sure to check that out before proceeding.
Also known as static polymorphism, compile time polymorphism is a type of polymorphism determined when the code is being compiled. This type of polymorphism is achieved by using by using function overloading and operator overloading. It tends to be much faster but less flexible than runtime polymorphism.
Function overloading is the process of defining multiple functions with the same name but different parameters. This allows different functions of the same name to be called based on the number of arguments passed.
void helloWorld() {
cout << "Hello world!" << endl;
}
void helloWorld(string name) {
cout << "Hello world, I'm " << name << endl;
}
Both of these functions can be called in main()
with no conflict.
helloWorld(); // Output: Hello world!
helloWorld("Anav"); // Output: Hello world, I'm Anav
Activity question: create a program with a Math
class. This class should have 3 sum()
methods, each with one more parameter than the previous (2, 3 and 4). Create a Math
object in main()
and use all 3 methods. Solution.
Operator overloading allows us to specify how an operator will behave when dealing with classes. The statement 1 + 1
is easily understood by the compiler as integers are a built in data type. On the other hand, something like Bottle + Bottle
may cause some errors as Bottle
is a user defined data type. Operator overloading help describe this behavior. The following is th syntax of a operator overloaded function:
returnType operator <operator> (parameters) {}
This is what the implementation for Bottle + Bottle
would look like:
class Bottle {
int water; // amount of water in ml
Bottle operator+ (Bottle bottle) {
Bottle temp;
temp.water = this->water + bottle.water;
return temp;
}
}
The water in the bottles can then be added in main()
.
Bottle bottle1, bottle2, bottle3;
bottle1.water = 100;
bottle2.water = 200;
// This is like calling: bottle3 = bottle1.operator+(bottle2)
bottle3 = bottle1 + bottle2;
cout << bottlePtr3.water << endl; // Output: 300
Activity question: create a program with a Phone
class. It should have an integer attribute battery
, and 2 operator overloaded methods. The first method will overload the +
operator and allow phone batteries to be added. The second method will overload the ++
operator and increment the phone battery by 10
. Use these methods in main()
. Solution.
Also known as dynamic polymorphism, compile time polymorphism is a type of polymorphism determined when the user is using the program. This type of polymorphism is achieved by using by using function overriding and virtual functions. It tends to be slower but much more flexible than compile time polymorphism.
Function overriding is the process of defining another function in the derived class with the same signature but different implementation. It allows derived classes to have their own version of the base class method.
class Person {
public:
void greet() {
cout << "Hey, I am a person" << endl;
}
}
class Student: public Person {
public:
void greet() {
cout << "Hey, I am a student" << endl;
}
}
Just as with function overloading, both of these functions can be called in main()
with no conflict.
Person *personPtr = new Person();
Student *studentPtr = new Student();
personPtr->greet(); // Output: Hey, I am a person
studentPtr->greet(); // Output: Hey, I am a student
delete personPtr;
delete studentPtr;
Activity question: create a program with a Animal
class, and a Dog
class that inherits from it Both of these classes should have a makeSound()
method that print different things. Create objects of each class in main()
and call the methods. Solution.
Virtual functions are the continuation of function overriding. It allows objects of a base class to call their overridden functions, while being stored in a variable of the base class data type. This is achieved by adding the virtual
keyword to the function in the base class, which will be overridden in the derived class.
class Person {
public:
virtual void greet() {
cout << "Hey, I am a person" << endl;
}
}
class Student: public Person {
public:
void greet() {
cout << "Hey, I am a student" << endl;
}
}
Both of these can now be called in main()
.
Person *personPtr = new Person();
// Storing Student pointer in Person variable
Person *studentPtr = new Student();
personPtr->greet(); // Output: Hey, I am a person
studentPtr->greet(); // Output: Hey, I am a student
delete personPtr;
delete studentPtr;
Activity question: modify the program made in the function overriding section. The makeSound()
method should now be a virtual function. Change the code in main()
to only have objects of the Animal
data type. Solution.
These are a special type of function that have no implementations and are equated to 0
. A class that has at least one virtual functions becomes an abstract class. Objects of abstract classes cannot be created, they are only meant to be used as templates. They help ensure that derived classes have their own implementations of the pure virtual function.
class Person {
public:
virtual void greet() = 0;
}
class Student: public Person {
public:
void greet() {
cout << "Hey, I am a student" << endl;
}
}
Since the greet()
method in the Person
class is a pure virtual function, the Student
class also needs a greet()
method. If this method does not exist, there will be a compile error when trying to create a Student
object.
// Person *personPtr = new Person(); Not allowed
Person *studentPtr = new Student();
// personPtr->greet(); // Not allowed
studentPtr->greet(); // Output: Hey, I am a student
delete studentPtr;
Activity question: modify the program made in the virtual functions section. The makeSound()
method should now be a pure virtual function. Edit the code in main()
to accommodate for this change. Solution.
This guide went over what polymorphism is, and the difference between runtime and compile time polymorphism. Understanding polymorphism is the final concept needed to fully understand object oriented programming. I highly recommend attempting the activity questions before moving forward into the algorithms part of CS112. With that being said, I wish you best of luck for your CS112 journey!
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